The Korcari Wilds are a cold southern expanse of forest and swamp, the extent of which is not truly known. Its native to monsters such as giant swamp crabs[1], and Chasind Wilders who tell of a wasteland of snow and ice further to the south, filled only with desolate tundra and nomadic barbarians. Most northerners believe little of what the Chasind have to say.

The Wilds are also home to Flemeth, the legendary "Witch of the Wilds", and her daughters.

South of the Wilds itself lies the mysterious region known as the Sunless Lands.[2][3]

Background Edit

Korcari Wilds

Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when werewolves terrorized the country, a great arl ventured into the Wilds killing every wolf he could find, as well as any Chasind. A Chasind mother was outraged upon finding her sons dead at the soldiers' blades - one of which she stabbed into her own heart. A great mist seeped forth from this mortal wound and spread throughout the Wilds. It was so dense that the arl and his soldiers were lost inside forever.

At -410 Ancient a group of Kossith lands in the southern Korcari Wilds, likely from The Frozen Seas on the east and establishes a colony. This group is believed to have been eliminated during the First Blight but beforehand, some of its females were turned into broodmothers by the darkspawn and gave rise to the first appearance of Ogres in Thedas.[4]

Involvement Edit

Splr tst
“I fall off horses. It's this thing I do.” — Maric
This article contains spoilers for Dragon Age: The Stolen Throne. Click here to reveal them.
Prince Maric fled with the help of Loghain into the Korcari Wilds in order to escape from the forces of the usurper King Meghren during the Fereldan Rebellion in 8:96 Blessed. Within the Wilds, they experienced many difficulties and they felt relieved when they finally left the forest. A Dalish clan also resided within the Korcari Wilds at that time.
Splr dao
“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.
  • In this region the new recruits will encounter their first hurlock emissary and hurlock alpha.
  • Interacting with a Dying Soldier (just past the wolves near the exit) triggers a cut-scene in which each party member can express their attitude towards the current mission. The soldier is the sole survivor of a scouting party ambushed by darkspawn. If The Warden kills the soldier (Ico DisAppr Heart Alistair disapproves (-3) ) or leaves him to die, a low-tier armor piece or weapon will drop.
  • Missionary Jogby (the son): the corpse of a missionary can be found at the edge of the water southwest of the exit. Searching the body yields a letter and starts the side quest the Missionary.
  • Missionary Rigby (the father): another corpse, this can be found atop a hill on the mid-east side of the map, near a locked chest amongst some ruins. Looting the body will unlock a codex entry and start the side quest Last Will and Testament.
  • The Wilds Flower needed for the Mabari Hound can be found in numerous locations throughout the area, all on mossy logs; the one closest to the exit is just past the dying soldier mentioned above. (If the Warden has not acquired the appropriate side quest, examining the flower prompts Daveth to mention that the Kennel Master is offering a reward for it). Once any one of these has been picked, they all cease to be "lootable" objects.
  • The blood needed for the Tainted Blood quest will drop frequently from Hurlocks and Genlocks alike. Although the quest only requires three vials, it is possible to end up with more; however, they are still simply plot items and serve no other purpose. Once three or more have been picked up, they will cease to drop, and all the collected vials will be removed from inventory when the quest is resolved.
  • At a campsite to the northwest is a chest containing Rigby's Field Journal. Taking it will unlock a codex entry, set in motion the quest Chasind Trail Signs, and mark the first Sign on the area map, just past the arches next to the campsite. Note that the quest might not appear in the party journal until all Signs have been tracked down.
  • In the same campsite (beneath the campfire) is a hidden cache that continues the Last Will and Testament side quest (see Missionary Rigby, above; the cache will not be accessible until that quest has begun). (A note under Chasind Trail Signs charts a walkthrough for all three of the Jogby/Rigby side quests.)
  • Across the bridge in the south end (an area dense with Flimsy Leghold Traps) is the corpse of a soldier carrying a page from a book and a pouch. The ashes in the pouch can be used to summon a powerful shade at a small pile of rocks on a rise, east of the corpse. See A Pinch of Ashes for details.
  • Alistair and the recruits will eventually (in the eastern half of the map) reach a ruined tower where they find The Grey Wardens' Cache - or what is left of it. Examining the remains triggers the cut-scene introducing Morrigan. After a brief, possibly reciprocated interrogation, she is prepared to bring the party to Flemeth's Hut, though departure may be postponed if the party is not yet ready to proceed.

Enemies Edit


Map of the Area

Notable items Edit

Plot Items:

Ico amulet Beloved AmuletBeloved Amulet
Plot item
A lovely amulet like one a wife would give to her husband.
Plt ico burned love letter Excerpt from Local Myths and LegendsExcerpt from Local Myths and Legends
Plot item
A yellowed bloodstained page from a large book.
Plt ico sacred ashes Pouch of AshesPouch of Ashes
Plot item
A small leather pouch containing ash ostensibly take from cremated remains.
Plt ico grey warden docs Rigby's Last Will and TestamentRigby's Last Will and Testament
Plot item
The Last Will and Testament of a man named Rigby.
Plt ico darkspawn blood Vial of Darkspawn BloodVial of Darkspawn Blood
Plot item
It hisses and bubbles. Hopefully, the flask can hold it.
Plt ico flower Wilds FlowerWilds Flower
Plot item
A white blossom with a deep red center. It smells of honey.


Rgt ico deathroot DeathrootDeathroot
A harmless enough plant on its own, deathroot's thick leaves contain an extract that the Chasind have used to induce hallucinations for centuries. Sufficiently concentrated, it can be made into a deadly poison.
Rgt ico elfroot ElfrootElfroot
The common name for canavaris, this herb actually has little to do with elves other than being commonly collected and traded to outsiders by the Dalish. It is the primary ingredient in many healing salves.

Use: Chewing elfroot restores a small amount of health, and those with skill can use elfroot to make more potent elixirs.

Chasind Cache:

Ico mace Barbarian MaceBarbarian Mace
Steel (Tier 3)
Requires: 16 strength

Damage: 6.00
Critical chance: 0.60%
Armor penetration: 5.20
Strength modifier: 1.00
+1 strength
Ico warhammer Chasind CrusherChasind Crusher
Varies (Tier 1, 2, 3 or 7)
Requires: 18 strength

Damage: 9.00
Critical chance: 0.50%
Armor penetration: 7.00
Strength modifier: 1.25
+3 melee critical chance
-5 attack
Ico armor robe Chasind RobesChasind Robes
Pieced together from ragged strips of leather and adorned with the teeth and bones of animals, this robe is thoroughly frightful. It also smells strongly of tanned hides and sweat.

+6 defense
Ico helm heavy Thane HelmetThane Helmet
Heavy helmet
Varies (Tier 1-7)
Requires: 18 strength

Armor: 1.25
Fatigue: 2.25%
+3 defense
Ico shortbow Wilds BowWilds Bow
Yew (Tier 3)
Requires: 14 dexterity

Damage: 6.00
Critical chance: 1.20%
Armor penetration: 4.20
Strength modifier: 1.00
+10% nature resistance
Tre ico malachite MalachiteMalachite

This stone is patterned with odd bands and ripples of color, like the contents of a witch's cauldron.
Tre ico topaz TopazTopaz
A brilliant gem the color of sunshine.
Tre ico quartz QuartzQuartz
A milky white stone of remarkable strength.


Ico greatsword Chasind FlatbladeChasind Flatblade
Grey Iron (Tier 2)
Requires: 20 strength

Damage: 12.10
Critical chance: 1.65%
Armor penetration: 3.45
Strength modifier: 1.10
+1 melee critical chance
+1 armor penetration
Ico dagger Enchanted DaggerEnchanted Dagger
Grey Iron (Tier 2)
Requires: 12 dexterity

Damage: 4.40
Critical chance: 3.30%
Armor penetration: 4.60
Strength modifier: 0.85
+4 attack
Ico staff Darkspawn StaffDarkspawn Staff
Varies (Tier 1–2)
Requires: 16 magic

Damage: 4.00 (Nature)
Armor penetration: 20.00
+1 spellpower
+5% spirit damage
Ico boots light Enchanter's FootingEnchanter's Footing
Light boots
Varies (Tier 1-7)

Armor: 0.75
Fatigue: 0.50%
+6 defense
Ico amulet Mud IdolMud Idol
A lump of unfired clay in the shape of a bird hangs on a leather strap. The clay is strangely warm, as if it were alive.

+10% cold resistance

Codex entries Edit

Ico codex entry Codex entry: A Pinch of Ashes
Ico codex entry Codex entry: Farewell Letter to Jogby
Ico codex entry Codex entry: Genlock
Ico codex entry Codex entry: Hurlock (with addenda for the Alpha and Emissary)
Ico codex entry Codex entry: Letter to Jogby
Ico codex entry Codex entry: Rigby's Last Will and Testament
Ico codex entry Codex entry: Signs of the Chasind
Ico codex entry Codex entry: Wolf

Concept art

Containers Edit

Near wolves vs. darkspawn area

Western camp


Notes Edit

  • pcIcon pcOne of the Flimsy Leghold Traps cannot be disarmed.
  • Once the cutscene with Morrigan and Flemeth is over, it is still possible to return to the Wilds, but only before the Joining ritual is done. After the Joining, this area becomes permanently inaccessible.

Trivia Edit

See also Edit

Ico codex entry Codex entry: The Korcari Wilds

References Edit

  1. Dragon Age RPG Book - Blood in Ferelden pg. 27
  2. The Bittersweetest Thing.
  3. The Sunless Staff
  4. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 26